using System;
using Server.Spells;
using Server.Targeting;

namespace Server.Ethics.Evil;

public sealed class Blight : Power
{
    public Blight() =>
        Definition = new PowerDefinition(
            15,
            "Blight",
            "Velgo Ontawl",
            ""
        );

    public override void BeginInvoke(Player from)
    {
        from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
        from.Mobile.SendMessage("Where do you wish to blight?");
    }

    private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
    {
        if (obj is not IPoint3D p)
        {
            return;
        }

        if (!CheckInvoke(from))
        {
            return;
        }

        var powerFunctioned = false;

        SpellHelper.GetSurfaceTop(ref p);

        foreach (var mob in from.Mobile.GetMobilesInRange(6))
        {
            if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob))
            {
                continue;
            }

            if (mob.GetStatMod("Holy Curse") != null)
            {
                continue;
            }

            if (!from.Mobile.CanBeHarmful(mob, false))
            {
                continue;
            }

            from.Mobile.DoHarmful(mob, true);

            mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0)));

            mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
            mob.PlaySound(0x1FB);

            powerFunctioned = true;
        }

        if (powerFunctioned)
        {
            SpellHelper.Turn(from.Mobile, p);

            Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x1FB);

            from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");

            FinishInvoke(from);
        }
        else
        {
            from.Mobile.FixedEffect(0x3735, 6, 30);
            from.Mobile.PlaySound(0x5C);
        }
    }
}